Controls
- Move
- WASDor↑ ← ↓ →
- On a touch screen, drag anywhere in the arena.
- Attack
- Automatic
- Your orbit fires at nearby enemies by itself. Drive through wreckage to reload it.
- Choose an upgrade
- 123
- Or click or tap a card, or use the arrow keys and Enter.
- Reroll or banish
- RrerollXbanish
- R redraws all three choices. X, then a choice, removes that upgrade for the rest of the run; press X or Esc to cancel. The level-up sheet has buttons for both.
- Switch drone role
- Q
- Or tap the helper drone card in the corner.
- Pause
- Esc
- Or use the pause button. Settings and help open from the pause menu.
How a run works
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Collect scrap
Wrecked robots drop silver scrap. Drive near it and it joins your orbit, up to 12 pieces.
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Fire automatically
Volleys launch at the nearest enemy in range. With an empty orbit, a short magnetic pulse keeps you fighting.
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Level up
Blue energy nuts give XP. Each level offers three upgrades, and solo combat pauses while you choose. Reroll or banish the ones you don’t want.
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Hold out
The swarm grows, bosses join in and elites appear from 4:00. At 15:00 the Scrap Colossus arrives: defeat it to clear the stage. Win or lose, you bank parts for the workshop.
Abilities
Every level-up offers three of the 17 abilities: six weapons, eight support abilities, including the three helper drone roles, and three supplies. Weapons and support abilities rank up for the rest of the run; supplies are one-off boosts you can pick again. The Abilities screen in the main menu describes each one too.
Weapons Up to rank 5

Orbiting Saws
Scrap blades circle your robot and hit nearby enemies. Ranks add damage, orbit size and speed.

Chain Lightning
An arc jumps between 2 enemies for 4 damage every 2.8 seconds. Ranks add targets and damage.

Scrap Turret
Deploys a turret every 8 seconds that fires for 3 damage. Ranks improve fire rate, damage and lifetime.

Magnetic Burst
A shockwave hits nearby enemies for 4 damage and pushes them back every 5 seconds. Ranks widen and strengthen it.

Magnet Harpoon
Every 2.3 seconds a piercing hook flies 8 m the way you’re moving, then reels back, hitting each enemy once each way for 6 damage. Ranks add damage, hooks and faster throws.

Slag Mortar
Every 4.2 seconds a shell lands on the biggest group within 10 m for 3 damage and leaves a burning puddle. Ranks add damage, larger and longer puddles, and a second shell.
Support Up to rank 4

Turbo Treads
Move 12% faster per rank. Slip through gaps and stay ahead of the swarm.

Pickup Magnet
Extends your pickup radius by 0.9 m per rank, so energy and scrap come to you from farther away.

Steel Plating
Cuts contact damage by 2 per rank. Every hit still deals at least 1 damage.

Capacitor Bank
Cuts cooldowns by 8% per rank for every weapon except Orbiting Saws.

Field Amplifier
Widens Magnetic Burst, the Scrap Cyclone and Slag Mortar areas by 10% per rank.
Supplies Repeatable

Field Repair
Restore 35 health right away, up to 100.

Scrap Delivery
Refill all 12 scrap pieces and reset the attack cooldown.

Overclock
+25% damage and +15% speed for 20 seconds. Picking it again refreshes the timer.
Each solo run brings one reroll, which redraws all three choices, and one banish, which removes an upgrade from every later choice. Supplies can’t be banished. Workshop upgrades add more of both.
Weapon specializations
When a weapon reaches rank 3, choose one of two branches. It lasts for the rest of the run and doesn’t use up a level.
Orbiting Saws
Wide Reaper
+0.6 m orbit, +50% blade damage. Launch damage −25%.
Rail Shards
+50% launch damage; shots pierce 3 enemies. Blade damage −35%.
Chain Lightning
Chain Network
Arcs hit 3 extra targets and reach 6 m between jumps. Damage −25%.
Focused Bolt
Strike one target for triple damage. No chaining.
Scrap Turret
Rapid Sentry
Fire intervals −40%. Shot damage −30%.
Rail Sentry
Double damage, 14 m range and +1 pierce. Fire intervals +60%.
Magnetic Burst
Repulsion Wave
+50% radius, double knockback. Damage −25%.
Core Crusher
+120% damage. Radius −25%; weaker knockback.
Magnet Harpoon
Hook Volley
+2 hooks in a wider fan. Hook damage −40%.
Anchor Hook
One heavy hook: +140% damage and 1.2 m knockback. No extra hooks.
Slag Mortar
Cluster Shells
+1 shell and 10% wider puddles. Impact and burn damage −40%.
Molten Pool
One shell. Its pool is 25% wider, lasts 30% longer and slows enemies by 50%. Damage −30%.
Evolutions
An evolution switches on automatically when a weapon reaches rank 5 and its partner support ability reaches rank 2 in the same run.
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Scrap Cyclone
Orbiting Saws 5 + Pickup Magnet 2
A permanent cyclone pulls nearby enemies in and shreds them, even with an empty orbit.
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Storm Circuit
Chain Lightning 5 + Turbo Treads 2
Lightning reaches farther, jumps to more targets and strikes twice as often.
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Iron Bastion
Scrap Turret 5 + Steel Plating 2
Long-lived turrets fire powerful piercing rounds through three enemies.
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Pulse Reactor
Magnetic Burst 5 + Capacitor Bank 2
Blasts come 20% faster and echo with more reach, sweeping nearby pickups to you.
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Meltdown
Slag Mortar 5 + Field Amplifier 2
An extra shell and hotter slag that burns twice as long. Kills leave new puddles.
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Scrap Winch
Magnet Harpoon 5 + Pickup Magnet 2
Two extra, harder hooks reach 10 m and drag enemies and pickups back to you.
Helper drone
Every robot starts with a hovering helper drone. Press Q or tap its card to switch roles at any time. Each role has its own upgrade in the level-up choices, up to rank 3, and rank 3 adds a bonus.
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Collector
Carries nearby scrap and energy to you. Ranks extend its range and speed up retrieval.
Rank 3 Pulls up to 5 pickups every 6 seconds.
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Repair
Restores 3 health every 5 seconds. Ranks heal more, more often.
Rank 3 Once per run, heals 20 when you drop to 30 health or less.
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Guard
Shoots a nearby enemy every 2 seconds. Ranks add damage and fire rate.
Rank 3 Shots slow enemies by 50% for 1 second.
Explore the yard
The scrapyard never ends, and the farther you roam, the more you find. Bosses and mini bosses charge across lanes, fire aimed bolts and leave danger zones, so watch for ground warnings before their attacks land. Beating one grants parts, energy, scrap and repairs.
Elite enemies
From 4:00
Some enemies spawn rust-gold, with 3.5× health. Each one pays triple XP, extra scrap and a part. The chance rises from 3% at 4:00 to 10% by 12:00.
Scrap Colossus
Final boss at 15:00
A giant boss that mixes charges, bolt fans and danger zones, and attacks faster below half health. Defeat it to clear the stage, earn 100 parts and win the run.
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Repair station
Restores up to 40 health when you need it.
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Supply chest
Stay close for 1.2 seconds to open it: 5 XP, 6 scrap and 3 parts.
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Salvage contract
Hold its zone for 8 seconds: 12 XP, a full orbit and 8 parts. Progress drains slowly if you leave.
Each discovery pays out once per run.
Stages
Pick where your next run happens from the stage strip on the main menu. Each stage keeps its own best time, and the Daily Shift always runs in the Scrapyard.
The Scrapyard
Always open
The sunlit yard where every robot starts out.
- Standard enemy health, speed and spawns
- Elites join in from 4:00
- The Scrap Colossus arrives at 15:00
- Defeating it unlocks the Night Shift
Night Shift
Clear the Scrapyard to unlock
The same yard after dark, under cool moonlight with a lamp pool around your robot. A tougher shift that pays better:
- 40% more enemy health and 20% more spawns
- Enemies move 10% faster, and more are elites
- Bosses, including the Scrap Colossus, have 35% more health
- 50% more parts from every run
Daily Shift
One challenge per calendar day, the same for every player: a fixed seed and one of ten rules, always in the Scrapyard. Start it from Daily Shift on the main menu. A new shift begins at your local midnight.
Daily reward
The first Daily Shift you finish each day pays 20 parts plus 5 per streak day, up to 55 from the seventh day on.
Day 1 25Day 2 30Day 3 35Day 4 40Day 5 45Day 6 50Day 7+ 55
Keep the streak
Finish a Daily Shift on consecutive days to grow your streak. Missing a day resets it.
One More Shift on the result screen starts another attempt at today’s shift. It can beat your daily best, but the reward is paid once per day.
The ten rules One per day

Glass Swarm
Enemies have 30% less health, but 50% more of them spawn.

Heavy Metal
Enemies have 50% more health, and elites turn up more often.

No Repairs
Field Repair is never offered. Every hit counts.

Storm Front
Chain Lightning starts at rank 2.

Rush Hour
Enemies move 20% faster.

Turret Town
Scrap Turret starts at rank 2.

Elite Patrol
Elite enemies turn up far more often.

Shock Wave
Magnetic Burst starts at rank 2, but 20% more enemies spawn.

Magnet Mayhem
Pickup Magnet starts at rank 2, but enemies move 10% faster.

Drone Day
Your Guard Drone starts at rank 2.
Work orders
Thirty-one permanent goals pay 950 parts in total. Orders are checked whenever a run ends in defeat or a stage clear. Their parts are banked automatically and listed on the result screen, next to your nearest goals, and the Work orders page on the main menu tracks the rest.
Survival
5 orders · 225 parts
- Survive 2, 5 and 10 minutes in one shift
- Clear the Scrapyard and the Night Shift
Combat
8 orders · 250 parts
- Recycle 500 enemies in one shift
- Recycle 10,000 and 50,000 enemies in total
- Defeat a mini boss, a boss and 10 bosses
- Defeat 25 and 150 elite enemies
Builds
7 orders · 195 parts
- Reach level 10, 20 and 30 in one shift
- Discover one, three and all six evolutions
- Choose a weapon specialization
Explorer
3 orders · 60 parts
- Open 3 supply chests in one shift, and 25 in total
- Complete 2 salvage contracts in one shift
Robots
4 orders · 75 parts
- Finish a shift as SCOUT, VOLT and MAGNA
- Unlock every robot
Daily
4 orders · 145 parts
- Complete 1 and 7 Daily Shifts
- Reach a 3-day and a 7-day streak
Workshop
Parts you bank buy new robots and permanent upgrades between runs. Changes apply from your next run.
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SCRAP-01
From the start
Reliable scrapper. Starts with Orbiting Saws. +10% damage.
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SCOUT
80 parts
Quick collector. Starts with Orbiting Saws. +18% speed and +0.8 m pickup range.
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VOLT
120 parts
Electric specialist. Starts with Chain Lightning. +15% damage, −5% speed.
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MAGNA
160 parts
Heavy magnet unit. Starts with Magnetic Burst. +2 armor, +0.4 m pickup range, −8% speed.
Permanent upgrades Prices in parts

Reinforced Hull
−1 contact damage per rank.
Rank 1 25Rank 2 60Rank 3 110

Magnet Tuning
+0.35 m pickup range per rank.
Rank 1 25Rank 2 60Rank 3 110

Spare Parts Bin
+1 level-up reroll per run, per rank.
Rank 1 50Rank 2 120Rank 3 220

Scrap Filter
+1 banish per run, per rank.
Rank 1 80Rank 2 180

Backup Battery
One automatic revive per run: back to 50 health with a short shield and a shockwave.
Rank 1 400

Energy Condenser
+5% XP per rank.
Rank 1 70Rank 2 160Rank 3 280

Preloaded Orbit
Start each run with 4 more scrap per rank.
Rank 1 40Rank 2 100

Salvage License
+10% parts from runs per rank.
Rank 1 90Rank 2 200Rank 3 360
Earning parts
- Parts from discoveries, elites and bosses, including 100 for the Scrap Colossus
- 1 part for every 10 kills
- 1 part for every 30 seconds survived
Parts are banked when a run ends in defeat or a stage clear. Starting over or abandoning a run banks nothing.
Bonuses
- Night Shift: +50% run parts
- Salvage License: +10% run parts per rank
- Work orders and the Daily Shift pay on top
The two run bonuses multiply: a Night Shift run with all three Salvage License ranks pays 1.95× its parts.
Questions
Is Junk Magnet free?
Yes. It’s free to play in your browser, with no account, download or ads.
Does Junk Magnet save my progress?
Parts, unlocked robots, workshop upgrades, stage clears, work orders, Daily Shift streaks and personal bests save in your browser’s local storage. They don’t move between browsers or devices, and clearing browser data removes them. If storage is blocked, progress lasts only for the current session.
Can I play on CrazyGames?
Yes, at crazygames.com/game/junk-magnet. That version keeps your progress in CrazyGames cloud saves, so signing in to CrazyGames syncs it across devices. Progress on CrazyGames and on this site is kept separately.
Can I resume an unfinished run?
Yes, in solo play. The game saves an unfinished run on your device when you pause, switch tabs or close the page, and every 15 seconds. Choose Continue on the main menu to pick it up, even after a reload, including a level-up choice you hadn’t made yet. A game update that changes the save format can discard an old unfinished run.
Can I play on a phone or tablet?
Yes. Drag in the arena to move and tap to choose upgrades. Performance depends on your device and browser; lower the graphics quality in Settings if needed.
Is there multiplayer?
Online co-op is temporarily unavailable while performance issues are fixed. The game currently offers single-player survival.
Which languages and settings are there?
English, Turkish, German, French, Spanish and Portuguese, chosen in Settings. You can also adjust graphics quality and set music and sound separately, and the game respects your reduced-motion preference.